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Deity

Deity

The ancient elves believed they could break the traditions of elemental alignment, but never quite succeeded. Deities, relics of this time, utilize unstable elemental affinities to gain both protection, and weakness, to the elements. These skilled warriors can wield equipment of the warrior, mage, or thief.

Tier
★ 10
Price
20,000,000 orns

Apex Start: 25% / Apex Rate: +65%

Gives: T. All ↑↑↑ (12%)

Low HP → Stats: +60%

Low Mana → Stats: +60%

Buff Duration: +40%

Debuff Fade: +40%

Second Chance: 50%

Status Protection: +35%

Skills

Viperseal Level 225

Viperstrike Level 225

Sacreseal Level 225

Sacrestrike Level 225

Gloomseal Level 225

Gloomstrike Level 225

Lostseal Level 225

Loststrike Level 225

Neutra Eventualus Level 225

Viperseal II Level 235

Viperstrike II Level 235

Sacreseal II Level 235

Sacrestrike II Level 235

Gloomseal II Level 235

Gloomstrike II Level 235

Lostseal II Level 235

Loststrike II Level 235

Ultima Level 245

Ultima II Level 250

Abilities

Apex III

You begin battle with your Apex meter partly filled. When the meter is full, Apex spells and Apex skills can be used.

The Deity

Deific Channel may be automatically cast while in battle.

Demigod

You become more powerful as your HP and mana decrease in battle.

Staying Power

Positive status effects last longer in battle while negative status effects fade faster.

Unstable Omnimancy

You have abandoned the traditions of the elements. For every turn in battle, you may be resistant, weak, or immune to some elements. When your Apex meter is filled, you will not be weak to any element.

Second Chance

You have a chance to escape falling in battle.

Steadfast

You are less likely to be afflicted with a status condition.

Celestial classes

Deity Ara

A Deity that has reached the stars above. Its magical prowess becomes stronger as Apex abilities are utilized in battle.

Deity Ursa

A Deity that has reached the stars above. It gains the upper hand after utilizing Apex abilities in battle.