Release Notes

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Release Notes

(Beta) 3.0.0
Date released: Sept. 14, 2021

* Translations for Hungarian and Romanian
* Revamped battle system and enemy AI
* Themed Dungeons
* Live PvP in the Arena
* Refreshed menus and user interface
* Local party play: when players of a party are nearby, they can play the following together:
- The Arena
- Dungeons found in the World
- World Raid Events found in the World
- Coliseums found in the World
* Summoned World Raids may now be made private to you and your party
* PvP opponents now must manage mana
* The Balor Elite Kingdom raid is now known as Maelor
* The Castle Keep upgrade now grants a Colisuem
* The Herbalist can now be made public
* View distance is now visible on the map
* Battles now include an overview and historic action log
* Tons of bug fixes and quality of life improvements
Server patch: 6/24
Date released: June 24, 2021

* New World Raids: Yggdrasil & Arisen Yggdrasil
* Two-handed items may now grant weapon abilities
* (Balance) New Realmshifter passive ability: High Tenacity
-- Damage taken from self-inflicted statuses such as Berserk and Bloodshift can no longer deplete HP to 0
-- High Tenacity replaces Apothecarist III
-- Apothecarist III is now available to the Assassin specialization
* July content
* Preparations for Live PvP and party combat
* Performance improvements and bug fixes
Server patch: 6/8
Date released: June 8, 2021

* Added bottles as drops to some monsters
* Added herbs as drops to Witch-like enemies
* Allowed level 250 players to share experience while in party, but not receive it
* Fixed an issue where an out-of-date global ranking might be seen on a player's profile
Date released: April 27, 2021

* Translations for Traditional Chinese, Dutch, and Norwegian
* Origin Town additions
-- Visit your party members' towns with the Wayvessel
-- Craft potions at the Herbalist
-- Build and populate your town with the Town Hall
-- Collect offerings from your villagers with the Citadel
-- Bring villagers to your town with Residences
-- (Endgame) Further increase your power with the Altar of Ascension
* You can now party with any Ally
* Character account management improvements
-- You can now have multiple characters under one email address
-- Passwords are no longer required
* Removed the previous "Low" graphics option
* Legacy item normalization
-- Please see https://www.reddit.com/r/OrnaRPG/comments/m9f9xm/sticky_marchapril_upcoming_changes/ for more information
* New help section with FAQ
* Regional chat
* New music: Origin Town + Boss
* Decorations can now be made public
* Visual and graphical improvements
* Bug fixes & stability improvements
Date released: March 26, 2021

* Japanese translations
* Saved equipment sets
* Autodismantle by tier
* Equipment with crit rate bonuses now have more of an effect on skills and spells
* Followers now cost gold until T8
* April content
* Added the ability to either extract or destroy adornments at the Blacksmith
* In-app widget to get help
* Added the ability to re-challenge completed Codex entries
* Multi-hit skills now show a damage summary
* Added new Kingdom option to specify Kingdom language and desired member activity level
* Extra T10 class sprites
* Players can now use fishing lines at nearby health fountains
* (Balance) Increased the Assassin's Assassinate passive action rate
* Bug fixes
Server patch: 3/15
Date released: March 15, 2021

* Added NPCs to the Codex
* Bug fixes and performance improvements
Server patch: 2/28
Date released: Feb. 28, 2021

* Added Followers to the Codex
* Added status effects to the Codex
* Decreased the stat penalty when dual wielding weapons
* Added upgraded off-hand skills to some off-hand equipment 
* Added new off-hand skills when dual wielding
* Added a new passive to the Sequencer: Quickcast
-- May reduce the turns required for multi-turn spells by 1 turn
* Increased the Follower storage limit in the Keep
* (Balance) Increased the chance for the Sequencer's doublecast to occur
* (Balance) Faction Statuses:
-- Frozen: increased the chance to heal and slightly decreased the chance to miss a turn
-- Rot: increased the defensive debuff
-- Burning: added an offensive debuff
* (Balance) Decreased the base Ward bonus of the Arisen Surtr's Cuirass from 12% to 8%
* (Balance) The Spiked Shield skills are now much less effective with non-Warrior classes
* New Kingdom war blessing: Blessing of Peace
-- Nullifies any other hexes and blessings used in a Kingdom war
Server patch: 2/13
Date released: Feb. 13, 2021

* Summoning Scrolls are now more likely to spawn a World Raid Boss of the player's tier
* Reduced the material and orn cost of the Keep
* Added the Master Angler achievement
* Fixed an issue that allowed the Kerberos's elemental alignment weaknesses to be overridden 
* Fixed an issue that prevented the Bastion spell from increasing defenses
* The Coliseum is now slightly easier and now rewards materials
* Slightly increased the Beowulf class's stats
* Misc bug fixes
Date released: Jan. 29, 2021

* The Codex
* Off-hand equipment may now grant special abilities
* Kingdom Gauntlets now require up to 3 defeats to be considered lost
* Area gridlines will now use colour to denote unclaimed or your own territory
* Quality of Life improvements including more spell/skill/item battle memory
* Faster bulk item dismantling/dropping
* Bug fixes and misc improvements
* Additional translations
Server patch: 1/23
Date released: Jan. 23, 2021

* Increased Defense and Ward stats for some Tier 9 & 10 World Raid gear
* Fixed an issue preventing Kingdom quests from spawning for level 250 Kingdom members
* Removed Drenched as a status immunity from some monsters
* Performance and stability improvements
Date released: Dec. 22, 2020

* Translations for Spanish, German, Czech, Vietnamese, and Indonesian
* New world building: the Coliseum
* UI tweaks and improvements
* The current month's Daily Rewards now show in the World Hub
* Bug fixes and stability improvements
Server patch: 12/6
Date released: Dec. 7, 2020

* The Rot status effect now slightly decreases defense and resistance
* NPCs may give additional, randomly generated quests
* Arisen Morrigan can now be summoned as a very rare World Raid Boss
* Godforging
Date released: Nov. 9, 2020

* Polish Translations
* Allies (Friends) list & messaging
* Decreased the stat penalty of dual-wielding
* Daily Rewards
* Bug fixes and performance improvements
Date released: Sept. 20, 2020

* Dual-wielding
-- The off-hand slot may now be used to equip a second weapon at reduced stats
-- New dual-wielding melee specialization: The Duelist
-- New dual-wielding mage specialization: The Sequencer
* French translations
* Added "Single Touch" map control scheme
-- Can be enabled / disabled in the game's options
* Fishing
-- You can now use Fishing Line near bodies of water to start a fishing session
* New Building: The Refinery
* Added an extra challenge for your Kingdom with Berserk Raids
* Berserk World Raids may now be found, granting additional rewards 
* Some followers now have "Protect Chance", granting the chance to protect the player from an enemy attack
* The Beowulf class now has the passive "Valhallan Protection", granting any follower protect chance
* New specialization: The Seeker (grants additional view distance)
* Graphical updates
-- New map textures
-- New sprites for some building types
* Fixed an issue where some coastlines may not contained water biome monsters
Server Patch: 9/07
Date released: Sept. 7, 2020

* World Raid drop improvements
-- Buff all Horsemen drops
-- Added passive abilities to most other World Raid drops
* Increased the damage and crit rate of Ultima & Ultima II
* Tier 9 & 10 content will now be available more consistently at level 250
* Gauntlets wins will now give less, but better, randomized gear & adornments
* The Freyr class can now use Mage equipment
* Performance improvements
Buff Patch: 8/10
Date released: Aug. 10, 2020

This patch includes the following Class & Specialization buffs:

* The Arcanic, Nyx, Realmshifter, and Heretic classes now deal more damage than others when landing a critical hit
* The Realmshifter class now has the passive: Saboteur II
* The Assassin specialization now has the passive: Last Breath (stats increase in battle when close to HP depletion) and now deals slightly more damage to Ward
* The Maji specialization now has the passive: Depletion (stats increase in battle when close to mana depletion) and has the skill: Great Meditation II (increased magic damage with the additional chance to decrease opponent resistance)
* The Pikeman/Shieldmaiden and Warden specializations now have Polearm proficiency and learn the skill "Shield Bash" and have the passive Shield's Up
* The Deity class now has Steadfast II
* The passive "Valhallan Dissonance" now has an increased chance for a follower to act
* The Bard and Charmer specializations may cause the "Lulled" status
* The Charmer specialization now has more mana and its skills have increased damage and cause effect chances
Date released: Aug. 2, 2020

* Translations for Russian, Portugese (BR), and Italian
* Better map controls with zooming and a new view distance stat
* New graphics
* Kingdom Role/Permissions management
* The Scroll of Chaos
-- New consumable and weather type that attracts monsters from any weather/time condition
* Performance improvements
* Auto-dismantle options now work with Raid and Income rewards
Date released: June 29, 2020

* Decoration buildings
* Character titles
* New sprite packs
* Google Play Games integration
* Higher res backgrounds
* App size reduction
* Bug fixes
Date released: May 16, 2020

* World Raids
-- A new item, the "Summoning Scroll" can be found from completing gauntlets and defeating some rarer enemies
-- Using one will summon a Raid Boss in the world, somewhere within walking distance
-- Players must be playing at a walking speed to see Raid Bosses
-- They may occasionally naturally spawn in the world as well
Date released: May 8, 2020

* New Music
* Added an option to select the tier in Gauntlet/Dungeons
* Waystones can now be purchased in the Runeshop
* iOS 10 fixes
Date released: April 24, 2020

* Facelift & UI overhaul
* New monsters, items, and followers
* More dynamic content with weather effects
* Party chat (and @ messaging)
* The Keep can now be upgraded to a Fortress or Castle, granting new Origin Town capabilities
* Raid damage limits
* Map improvements and bug fixes
* (to be released) Kingdom Quests & Research
* More notification options
* Android 5.1 support
* More graphics options
* Performance improvements
* Bug fixes and other misc improvements
Server Patch: 4/13
Date released: April 13, 2020

* Increased the window of chargeable passives and skills to 36 hours
Balance Patches
Date released: March 30, 2020

* Increased the damage of Omnimancy spells
* Increased stats of Tier 9 faction classes
* Increased the HP absorption of Drain III
* The Berserk status effect now increases magic damage
* Increased the damage of chargeable spells in light of new charging mechanism
* New arcanist spells: Transference I, II, III: Deal non-elemental magic damage while recovering Ward
* Reduced the mana cost of Mend Wall 3
* Decreased the miss chance of Realm Strikes
* Decreased the negative status effect chance of Realmshift
Server Patch: 3/29
Date released: March 29, 2020

* By popular demand, chargeable skills & passive abilities will now last 12 hours, but only include player activity within that 12 hour period
* To improve PvP balance, chargeable passive abilities will now no longer apply in PvP matches
* Ward recovery spells will now take multiple turns
* The Omnimancer will have a new passive "School of Avalon", rather than "Beast Mode". It will charge with magical opponents defeated
* Misc bug fixes
Date released: March 7, 2020

* 3D (Beta) map fixes and improvements
* Bug fixes
Date released: Feb. 29, 2020

* New buildable building: The Jeweller
* New spells
* Added a layer selector to the overworld map
* Signup & login improvements
* Sprite updates
* Assets for T10 classes (classes to be unlocked at a later date)
* Assets for World Raids (to be unlocked at a later date)
* Bug fixes
Date released: Feb. 2, 2020

* Stability improvements
* Added option to mark items as Junk
* Added the option to combat yourself in the Arena (requires level 100)
* Added the option to combat Kingdom mates
* Added the option to restock owned shops for gold
* Player leaderboard positions will now be determined using more metrics (monsters/bosses defeated, gauntlets, quests, etc)
* Android 6.0 fixes
Date released: Jan. 26, 2020

* Quality of life, UI, and UX improvements
* New sprite packs
* Beta map improvements and fixes
* Performance improvements
Date released: Jan. 5, 2020

* New Blacksmith option: Smelter
-- Allows downgrading of equipment
-- Allows removal of adornments
* Kingdom chat improvements and fixes
* Inventory management improvements
* Option to set character inclination in Arena loadout
* Bug fixes
Date released: Dec. 29, 2019

* Weapon & Armor adornments
-- New item type: Adornments
-- Equippable from any Alchemist
* January content
* Raid difficulty adjustments
-- Removed the 20% damage cap
-- Raids now get stronger as damage is dealt
* Endless Gauntlet mode
* New map beta rollout
* New monsters and items
* Parties will now only share experience with those of a similar level/tier
* Added a cooldown to starting Kingdom gauntlets
* Adjusted the difficulty of Tier 9 & 10 monsters
* Adjusted the stats of some December event items
* Misc bug fixes and improvements
Date released: Nov. 29, 2019

* December content
* EXP reducing items now work in Quests and Arena
* Bug fixes + misc enhancements
Date released: Nov. 8, 2019

* Improved Kingdom Gauntlets
-- Players chosen can now be shuffled once per hour
-- Players can now complete floors simultaneously
-- Partial completes can now reward orns
* Inventory sort and display improvements
* Bug fixes
Server Patch: 10/30
Date released: Oct. 30, 2019

* To avoid PvP stalements, defenses will now decrease over time
* Improved Bahamut's Hybrid Monster stat bonuses and hybrid spell damage bonuses
* Improved Bahamut's Valhallan Strength II passives
* Increased the rate of which the new Eternal Light passive charges
* Increased Nyx's skill slot count
* Titanguard now has Steadfast II
* Increased the mana pools of Titanguard and Nyx
* Increased the chance of Nyx's passive activating
* Increased Kingdom Gauntlet rewards
Date released: Oct. 28, 2019

Server Adjustments:
* Increased World experience earned for Tiers 7-10 
* PvP stat balance adjustments
* Adjusted the ability for Kingdom Raids to be solo-ed
* Increased the quality and chance of rewards for Raid damage dealt
* New passives for Classes in Tiers 3-7
* The Eternal Light passive now charges over time played rather than time of day
* The Nekromancer now has the "Mana Rush" instead of "Second Chance", using mana to escape falling in battle
* The Kingdom leaderboard now favors recent accomplishments (raids, wars, etc) 
* Daily quests can now auto-complete
* Improved the passive abilities of the Arcanic and Freyja classes
* Tighter Kingdom War matchmaking
* Fixed followers' usage of Ward recovery skills

Game Updates:
* Kingdom Gauntlets
* More information about Class options is shown in the Character menu
* Tier 9 Classes
* New specializations (Tiers 5, 7, 9)
* Jobs can now be accepted from a Keep
* November content
* New rare building: the Bazaar (it sells random items)
* Tablet UI adjustments
* Improved inventory management in Keeps and Outposts
* Improved inventory management performance
* Other participating members of Boss or Raid battles are now shown in battle
* Added the option to buy back recently sold items
* Weapon enchantments can now be removed at an Alchemist or Demonforge
* Spell or Skill power is now shown when viewing spells (adjusted to your current equipment)
* Battles can now be initiated immediately when long pressing a monster
* Misc UI improvements and bug fixes
Server Patch: 10/21
Date released: Oct. 21, 2019

* Increased Arena drops and rewards
* Gauntlets can now reward items from completed NPC and Story quests
* Balanced Dragon's Vengeance II with the other chargable skills
* Increased the effectiveness of some T9 and T10 followers
Date released: Sept. 27, 2019

* Guardians: a PvE Area capture experience
* October (Halloween) content
* Some QoL battle improvements
* Misc bug fixes and improvements
Date released: Aug. 28, 2019

* Battle music
* Network, data, battery, and performance improvements
* Misc improvements and bug fixes
Date released: Aug. 11, 2019

* Level cap raised to 250
* Tier 10 content
* Added a "Light mode" option under high contrast settings
* Bug fixes, performance improvements, and misc improvements
Date released: July 13, 2019

* Graphics updates
* New items, monsters, and content
* Post-raid summaries
* Followers are now sent to Keep when purchasing new ones
* Slight balance changes to Tier 8 Classes and Tier 9 Specializations
* Small improvements to Party interface
* Weapons can now be enchanted at Demonforges
* New Sprite Packs
* Misc improvements
* Bug fixes
Date released: June 15, 2019

* New classes, items, specializations, spells, and monsters
* Bug fixes and small improvements
Date released: May 27, 2019

* Ward: New battle dynamic that gives extra damage absorption based on new skills and new Off-hand equipment
* New items and spells
* June event
* Adjustments to battle damage indicators
* Overhauled blacksmith interface
* New status effect for Earthen spells: Rot
* New option to disable weather animations
* Misc improvements and bug fixes
Date released: May 18, 2019

* Reduced orn prices for most classes
 - Players who have previously purchased these classes will receive orn refunds
 - Most classes now require a similar class in the previous tier
* New items and monsters
* Spell menu improvements
* Reworked Tier 4 class spells and passives
* Kingdoms can now create banners
* Misc bug fixes & improvements
Date released: April 25, 2019

* May event
* New utility items
* Weather effects
* Raid HP bar is now realtime
* Class weapon proficiencies
* UI tweaks and adjustments
* Bug fixes
Date released: April 7, 2019

* New Raid: Apollyon
* Added Masterforging option in the Alchemist
* New Final Quest
* Gauntlets: Added hard mode and boss mode
* New gear
* Bug fixes and improvements
Date released: March 24, 2019

* April Raid
* Fixed a item highlighting issue when bulk dismantling
* UI tweaks and adjustments
Date released: Feb. 27, 2019

* March raid
* Area control adjustments
 - Defending power is now based on player, kingdom, and faction influence
 - Rewards are based on all player activity within controlled areas
* SFX overhaul
* Kingdom war matchmaking improvements
* Other misc bug fixes and improvements
Date released: Feb. 12, 2019

* Timed Events
* Daily quests are now auto-accepted
* Daily quests now adhere to user timezones
* New sprite packs
* New monsters and items
* Misc bug fixes and improvements
Date released: Feb. 2, 2019

* Fresh coat of paint
* New Specialization classes
* New monsters and items
* Followers can now be "released", refunding some orns
* The keep can now store more followers
* Compass marks can now be removed
* Some orns are now rewarded on Kingdom war defeat
* Other misc bug fixes and improvements
Date released: Jan. 19, 2019

* Multiple raids can now be active at a time
* Added Daily Quests
* New building type: the Alchemist
* Reduced memory usage to avoid crashes on longer playtimes
* Compass guides can now be added for certain points of interest
* Visual and passive changes to the Gaia class
* Buffed the Steadfast passive
* Added plenty of new followers
* New items
* New notification options
* Adjusted some class sprites
* Other misc fixes and improvements
Date released: Dec. 29, 2018

* Tier 7 & Tier 8 classes
* New bosses
* New Tier 3 raid: Dracon
* Increased drop rates for rarer items
* Improved Sword in Stone rewards
* New UI for changing classes and specialization
* Dex/miss adjustments
* Misc bug fixes and improvements
Date released: Dec. 16, 2018

* GPS improvements
* Holiday sprite pack
* Bug fixes and improvements
Date released: Dec. 8, 2018

* New monsters
* New spells (and multi-round spells)
* New weapons
* Added an option to roughly show area bounds
* Autodismantle will now favor the more rarer of an item's materials
* Participating in raids now requires 24 hours of kingdom membership
* Added bulk dismantle/drop options to the inventory menu
* Bug fixes and improvements
Date released: Nov. 26, 2018

* Class balance adjustments: reworked the passive abilities of Tier 5 & 6 classes
* Battle server connectivity/reconnection improvements
* New monsters, bosses, and gear
* Fixed a gauntlet issue that may have resulted in statuses being applied erroneously
* Fixed a quest tracking issue when multiple quests are accepted with similar requirements
* Quests now award experience
* Misc bug fixes
Date released: Nov. 18, 2018

* Quests, NPCs, and lore
* New classes: Blademaster, Battlemage, Grand Mystic
* New Raid: Arthus
* New followers
* New gear and items
* Items can now be stored in the Keep
* Dungeons (world gauntlets) can now be found in the world
* Inventory UI improvements
* Area names can now be reported
* Bug fixes
Date released: Nov. 5, 2018

* Gauntlet improvements
  - Gauntlets are now available on a 6 hour cooldown
  - UI improvements
* New monsters, bosses, and gear
* Kingdoms can now have their King changed
* Bug fixes
Date released: Oct. 29, 2018

* Gauntlets
* New monsters and gear
* Misc bug fixes and improvements
Date released: Oct. 21, 2018

* Gear and spell loadouts (World, PVP, Raids)
* New item: the Affinity Candle, which allows players to seed only their tier of monsters
* New UI for Area Control
* Added Super Potions
* Added option to surrender from a Raid
* Boss balance adjustments
* Raids now give all participants XP
* Misc other improvements
Date released: Oct. 14, 2018

* New class: The Majestic
* New raid: Fomor
* New boss and monsters
* Adjustments to Kingdom matchmaking
* Added an attack log to raids
* Misc bug fixes and improvements
Date released: Oct. 3, 2018

* Added Pendants that grant status immunitiy
* Added max amount of gold won in the arena
* Fixed an issue where clan wars won did not contribute to the ranking as much
* Adjusted the polymath achievement so it no longer requires purchasable classes
* Misc tweaks and bug fixes
Date released: Sept. 30, 2018

* Raids, raid weapons and equipment
* Improvements to Kingdom management
* Kingdoms can no longer be destroyed while at war
* Kingdoms now have a level
* Tier 9 (level cap increased to 225)
* Bug fixes and improvements
Date released: Sept. 23, 2018

* Kingdom wars
* New monsters and content
* Misc tweaks and bug fixes
Date released: Sept. 13, 2018

* Initial release of Kingdoms (guilds). Players can join and create kingdoms, then claim land and gold for it. More to come...
* A few new monsters and a boss
* Dex now accounts for chance to hit as well as chance to miss
Date released: Sept. 8, 2018

* Area income overhaul - controlled areas can now generate gold, orns, items, or materials over time (as they are visited)
* Buildings now cost materials and are now constructed from the area UI
* Gold in the keep now converts to daily income
* Shrines can now be purchased from the shop
* A faction reset can now be purchased from the shop
* Damage indicators now use colour to identify element weaknesses/strengths
* Other misc tweaks and bug fixes
Date released: Sept. 2, 2018

* New subclass: the Berserker
* Unstable magic now deals more damage, but can self damage/debuff
* Bug fixes regarding GPS services and location detection
Date released: Aug. 23, 2018

* Arena overhaul
 - Battling in the arena no longer steals gold from opponents
 - Winning in the arena gives access to unique items, gear, and materials
 - The arena now requires the use of tokens to battle (every player will be given 10 with this update)
* Owned buildings can be moved/relocated
* The skill menu now allows sorting
* Full Bend and Dragonslayer now do more damage
Date released: Aug. 21, 2018

* Subclasses can now be changed
* Added stat breakdowns for subclasses
* Slight balance adjustments to some spells
* Bug fixes
Date released: Aug. 20, 2018

* Added character subclasses (must be level 100)
* Removed compass option to address memory issues and softlocks
* UI updates, including new character menu and effects
* Autoheal can now be used by holding the quick item button
* New spells and new mechanics for multi damage skills
* Bug fixes
Date released: Aug. 11, 2018

* Tier 8 monsters and gear
* Improved gear stat display in inventory and shop menus
Date released: Aug. 8, 2018

* New weapons and armor
* Monsters will now seed at your tier more frequently
* New building type: the Inn/Tavern (this building only seeds in the world and is not purchasable)
* Spells that drain HP now drain a percentage of damage dealt
* Misc bug fixes & improvements
Date released: Aug. 2, 2018

* New boss, weapons, and content
* Improved the area icon for areas in which you own
* Added some new alternative sprites
* Added resource gathering points to the map
* Other bug fixes and improvements
Date released: July 29, 2018

* Added purchasable sprite packs to customize your character's appearance
* The map can now rotate with your device's compass
* Added the ability to rename followers
* Misc content, bug fixes, and improvements
Date released: July 23, 2018

* Orna is now available in areas of Europe, Australia/Oceania, and South America
* Quick heal menu now only contains healing items and requires a long press
* Dragoon's passive (now "Slayer") now scales stats with bosses defeated
* Bug fixes & misc improvements