Server patch: 2/28
Date released: Feb. 28, 2021
* Added Followers to the Codex * Added status effects to the Codex * Decreased the stat penalty when dual wielding weapons * Added upgraded off-hand skills to some off-hand equipment * Added new off-hand skills when dual wielding * Added a new passive to the Sequencer: Quickcast -- May reduce the turns required for multi-turn spells by 1 turn * Increased the Follower storage limit in the Keep * (Balance) Increased the chance for the Sequencer's doublecast to occur * (Balance) Faction Statuses: -- Frozen: increased the chance to heal and slightly decreased the chance to miss a turn -- Rot: increased the defensive debuff -- Burning: added an offensive debuff * (Balance) Decreased the base Ward bonus of the Arisen Surtr's Cuirass from 12% to 8% * (Balance) The Spiked Shield skills are now much less effective with non-Warrior classes * New Kingdom war blessing: Blessing of Peace -- Nullifies any other hexes and blessings used in a Kingdom war
Server patch: 2/13
Date released: Feb. 13, 2021
* Summoning Scrolls are now more likely to spawn a World Raid Boss of the player's tier * Reduced the material and orn cost of the Keep * Added the Master Angler achievement * Fixed an issue that allowed the Kerberos's elemental alignment weaknesses to be overridden * Fixed an issue that prevented the Bastion spell from increasing defenses * The Coliseum is now slightly easier and now rewards materials * Slightly increased the Beowulf class's stats * Misc bug fixes
2.9.10
Date released: Jan. 29, 2021
* The Codex * Off-hand equipment may now grant special abilities * Kingdom Gauntlets now require up to 3 defeats to be considered lost * Area gridlines will now use colour to denote unclaimed or your own territory * Quality of Life improvements including more spell/skill/item battle memory * Faster bulk item dismantling/dropping * Bug fixes and misc improvements * Additional translations
Server patch: 1/23
Date released: Jan. 23, 2021
* Increased Defense and Ward stats for some Tier 9 & 10 World Raid gear * Fixed an issue preventing Kingdom quests from spawning for level 250 Kingdom members * Removed Drenched as a status immunity from some monsters * Performance and stability improvements
2.8.12
Date released: Dec. 22, 2020
* Translations for Spanish, German, Czech, Vietnamese, and Indonesian * New world building: the Coliseum * UI tweaks and improvements * The current month's Daily Rewards now show in the World Hub * Bug fixes and stability improvements
Server patch: 12/6
Date released: Dec. 7, 2020
* The Rot status effect now slightly decreases defense and resistance * NPCs may give additional, randomly generated quests * Arisen Morrigan can now be summoned as a very rare World Raid Boss * Godforging
2.7.16
Date released: Nov. 9, 2020
* Polish Translations * Allies (Friends) list & messaging * Decreased the stat penalty of dual-wielding * Daily Rewards * Bug fixes and performance improvements
2.6.7
Date released: Sept. 20, 2020
* Dual-wielding -- The off-hand slot may now be used to equip a second weapon at reduced stats -- New dual-wielding melee specialization: The Duelist -- New dual-wielding mage specialization: The Sequencer * French translations * Added "Single Touch" map control scheme -- Can be enabled / disabled in the game's options * Fishing -- You can now use Fishing Line near bodies of water to start a fishing session * New Building: The Refinery * Added an extra challenge for your Kingdom with Berserk Raids * Berserk World Raids may now be found, granting additional rewards * Some followers now have "Protect Chance", granting the chance to protect the player from an enemy attack * The Beowulf class now has the passive "Valhallan Protection", granting any follower protect chance * New specialization: The Seeker (grants additional view distance) * Graphical updates -- New map textures -- New sprites for some building types * Fixed an issue where some coastlines may not contained water biome monsters
Server Patch: 9/07
Date released: Sept. 7, 2020
* World Raid drop improvements -- Buff all Horsemen drops -- Added passive abilities to most other World Raid drops * Increased the damage and crit rate of Ultima & Ultima II * Tier 9 & 10 content will now be available more consistently at level 250 * Gauntlets wins will now give less, but better, randomized gear & adornments * The Freyr class can now use Mage equipment * Performance improvements
Buff Patch: 8/10
Date released: Aug. 10, 2020
This patch includes the following Class & Specialization buffs: * The Arcanic, Nyx, Realmshifter, and Heretic classes now deal more damage than others when landing a critical hit * The Realmshifter class now has the passive: Saboteur II * The Assassin specialization now has the passive: Last Breath (stats increase in battle when close to HP depletion) and now deals slightly more damage to Ward * The Maji specialization now has the passive: Depletion (stats increase in battle when close to mana depletion) and has the skill: Great Meditation II (increased magic damage with the additional chance to decrease opponent resistance) * The Pikeman/Shieldmaiden and Warden specializations now have Polearm proficiency and learn the skill "Shield Bash" and have the passive Shield's Up * The Deity class now has Steadfast II * The passive "Valhallan Dissonance" now has an increased chance for a follower to act * The Bard and Charmer specializations may cause the "Lulled" status * The Charmer specialization now has more mana and its skills have increased damage and cause effect chances
2.5.9
Date released: Aug. 2, 2020
* Translations for Russian, Portugese (BR), and Italian * Better map controls with zooming and a new view distance stat * New graphics * Kingdom Role/Permissions management * The Scroll of Chaos -- New consumable and weather type that attracts monsters from any weather/time condition * Performance improvements * Auto-dismantle options now work with Raid and Income rewards
2.4.0
Date released: June 29, 2020
* Decoration buildings * Character titles * New sprite packs * Google Play Games integration * Higher res backgrounds * App size reduction * Bug fixes
2.2.0
Date released: May 16, 2020
* World Raids -- A new item, the "Summoning Scroll" can be found from completing gauntlets and defeating some rarer enemies -- Using one will summon a Raid Boss in the world, somewhere within walking distance -- Players must be playing at a walking speed to see Raid Bosses -- They may occasionally naturally spawn in the world as well
2.1.3
Date released: May 8, 2020
* New Music * Added an option to select the tier in Gauntlet/Dungeons * Waystones can now be purchased in the Runeshop * iOS 10 fixes
2.1.0
Date released: April 24, 2020
* Facelift & UI overhaul * New monsters, items, and followers * More dynamic content with weather effects * Party chat (and @ messaging) * The Keep can now be upgraded to a Fortress or Castle, granting new Origin Town capabilities * Raid damage limits * Map improvements and bug fixes * (to be released) Kingdom Quests & Research * More notification options * Android 5.1 support * More graphics options * Performance improvements * Bug fixes and other misc improvements
Server Patch: 4/13
Date released: April 13, 2020
* Increased the window of chargeable passives and skills to 36 hours
Balance Patches
Date released: March 30, 2020
* Increased the damage of Omnimancy spells * Increased stats of Tier 9 faction classes * Increased the HP absorption of Drain III * The Berserk status effect now increases magic damage * Increased the damage of chargeable spells in light of new charging mechanism * New arcanist spells: Transference I, II, III: Deal non-elemental magic damage while recovering Ward * Reduced the mana cost of Mend Wall 3 * Decreased the miss chance of Realm Strikes * Decreased the negative status effect chance of Realmshift
Server Patch: 3/29
Date released: March 29, 2020
* By popular demand, chargeable skills & passive abilities will now last 12 hours, but only include player activity within that 12 hour period * To improve PvP balance, chargeable passive abilities will now no longer apply in PvP matches * Ward recovery spells will now take multiple turns * The Omnimancer will have a new passive "School of Avalon", rather than "Beast Mode". It will charge with magical opponents defeated * Misc bug fixes
1.82.0
Date released: Feb. 29, 2020
* New buildable building: The Jeweller * New spells * Added a layer selector to the overworld map * Signup & login improvements * Sprite updates * Assets for T10 classes (classes to be unlocked at a later date) * Assets for World Raids (to be unlocked at a later date) * Bug fixes
1.81.0
Date released: Feb. 2, 2020
* Stability improvements * Added option to mark items as Junk * Added the option to combat yourself in the Arena (requires level 100) * Added the option to combat Kingdom mates * Added the option to restock owned shops for gold * Player leaderboard positions will now be determined using more metrics (monsters/bosses defeated, gauntlets, quests, etc) * Android 6.0 fixes
1.80.0
Date released: Jan. 26, 2020
* Quality of life, UI, and UX improvements * New sprite packs * Beta map improvements and fixes * Performance improvements
1.79.0
Date released: Jan. 5, 2020
* New Blacksmith option: Smelter -- Allows downgrading of equipment -- Allows removal of adornments * Kingdom chat improvements and fixes * Inventory management improvements * Option to set character inclination in Arena loadout * Bug fixes
1.78.0
Date released: Dec. 29, 2019
* Weapon & Armor adornments -- New item type: Adornments -- Equippable from any Alchemist * January content * Raid difficulty adjustments -- Removed the 20% damage cap -- Raids now get stronger as damage is dealt * Endless Gauntlet mode * New map beta rollout * New monsters and items * Parties will now only share experience with those of a similar level/tier * Added a cooldown to starting Kingdom gauntlets * Adjusted the difficulty of Tier 9 & 10 monsters * Adjusted the stats of some December event items * Misc bug fixes and improvements
1.77.0
Date released: Nov. 29, 2019
* December content * EXP reducing items now work in Quests and Arena * Bug fixes + misc enhancements
1.76.0
Date released: Nov. 8, 2019
* Improved Kingdom Gauntlets -- Players chosen can now be shuffled once per hour -- Players can now complete floors simultaneously -- Partial completes can now reward orns * Inventory sort and display improvements * Bug fixes
Server Patch: 10/30
Date released: Oct. 30, 2019
* To avoid PvP stalements, defenses will now decrease over time * Improved Bahamut's Hybrid Monster stat bonuses and hybrid spell damage bonuses * Improved Bahamut's Valhallan Strength II passives * Increased the rate of which the new Eternal Light passive charges * Increased Nyx's skill slot count * Titanguard now has Steadfast II * Increased the mana pools of Titanguard and Nyx * Increased the chance of Nyx's passive activating * Increased Kingdom Gauntlet rewards
1.75.0
Date released: Oct. 28, 2019
Server Adjustments: * Increased World experience earned for Tiers 7-10 * PvP stat balance adjustments * Adjusted the ability for Kingdom Raids to be solo-ed * Increased the quality and chance of rewards for Raid damage dealt * New passives for Classes in Tiers 3-7 * The Eternal Light passive now charges over time played rather than time of day * The Nekromancer now has the "Mana Rush" instead of "Second Chance", using mana to escape falling in battle * The Kingdom leaderboard now favours recent accomplishments (raids, wars, etc) * Daily quests can now auto-complete * Improved the passive abilities of the Arcanic and Freyja classes * Tighter Kingdom War matchmaking * Fixed followers' usage of Ward recovery skills Game Updates: * Kingdom Gauntlets * More information about Class options is shown in the Character menu * Tier 9 Classes * New specializations (Tiers 5, 7, 9) * Jobs can now be accepted from a Keep * November content * New rare building: the Bazaar (it sells random items) * Tablet UI adjustments * Improved inventory management in Keeps and Outposts * Improved inventory management performance * Other participating members of Boss or Raid battles are now shown in battle * Added the option to buy back recently sold items * Weapon enchantments can now be removed at an Alchemist or Demonforge * Spell or Skill power is now shown when viewing spells (adjusted to your current equipment) * Battles can now be initiated immediately when long pressing a monster * Misc UI improvements and bug fixes
Server Patch: 10/21
Date released: Oct. 21, 2019
* Increased Arena drops and rewards * Gauntlets can now reward items from completed NPC and Story quests * Balanced Dragon's Vengeance II with the other chargable skills * Increased the effectiveness of some T9 and T10 followers
1.71.0
Date released: Sept. 27, 2019
* Guardians: a PvE Area capture experience * October (Halloween) content * Some QoL battle improvements * Misc bug fixes and improvements
1.70.0
Date released: Aug. 28, 2019
* Battle music * Network, data, battery, and performance improvements * Misc improvements and bug fixes
1.69.0
Date released: Aug. 11, 2019
* Level cap raised to 250 * Tier 10 content * Added a "Light mode" option under high contrast settings * Bug fixes, performance improvements, and misc improvements
1.68.0
Date released: July 13, 2019
* Graphics updates * New items, monsters, and content * Post-raid summaries * Followers are now sent to Keep when purchasing new ones * Slight balance changes to Tier 8 Classes and Tier 9 Specializations * Small improvements to Party interface * Weapons can now be enchanted at Demonforges * New Sprite Packs * Misc improvements * Bug fixes
1.67.0
Date released: June 15, 2019
* New classes, items, specializations, spells, and monsters * Bug fixes and small improvements
1.66.0
Date released: May 27, 2019
* Ward: New battle dynamic that gives extra damage absorption based on new skills and new Off-hand equipment * New items and spells * June event * Adjustments to battle damage indicators * Overhauled blacksmith interface * New status effect for Earthen spells: Rot * New option to disable weather animations * Misc improvements and bug fixes
1.65.0
Date released: May 18, 2019
* Reduced orn prices for most classes - Players who have previously purchased these classes will receive orn refunds - Most classes now require a similar class in the previous tier * New items and monsters * Spell menu improvements * Reworked Tier 4 class spells and passives * Kingdoms can now create banners * Misc bug fixes & improvements
1.64.0
Date released: April 25, 2019
* May event * New utility items * Weather effects * Raid HP bar is now realtime * Class weapon proficiencies * UI tweaks and adjustments * Bug fixes
1.63.0
Date released: April 7, 2019
* New Raid: Apollyon * Added Masterforging option in the Alchemist * New Final Quest * Gauntlets: Added hard mode and boss mode * New gear * Bug fixes and improvements
1.62.0
Date released: March 24, 2019
* April Raid * Fixed a item highlighting issue when bulk dismantling * UI tweaks and adjustments
1.61.0
Date released: Feb. 27, 2019
* March raid * Area control adjustments - Defending power is now based on player, kingdom, and faction influence - Rewards are based on all player activity within controlled areas * SFX overhaul * Kingdom war matchmaking improvements * Other misc bug fixes and improvements
1.60.0
Date released: Feb. 12, 2019
* Timed Events * Daily quests are now auto-accepted * Daily quests now adhere to user timezones * New sprite packs * New monsters and items * Misc bug fixes and improvements
1.58.0
Date released: Feb. 2, 2019
* Fresh coat of paint * New Specialization classes * New monsters and items * Followers can now be "released", refunding some orns * The keep can now store more followers * Compass marks can now be removed * Some orns are now rewarded on Kingdom war defeat * Other misc bug fixes and improvements
1.57.0
Date released: Jan. 19, 2019
* Multiple raids can now be active at a time * Added Daily Quests * New building type: the Alchemist * Reduced memory usage to avoid crashes on longer playtimes * Compass guides can now be added for certain points of interest * Visual and passive changes to the Gaia class * Buffed the Steadfast passive * Added plenty of new followers * New items * New notification options * Adjusted some class sprites * Other misc fixes and improvements
1.55.0
Date released: Dec. 29, 2018
* Tier 7 & Tier 8 classes * New bosses * New Tier 3 raid: Dracon * Increased drop rates for rarer items * Improved Sword in Stone rewards * New UI for changing classes and specialization * Dex/miss adjustments * Misc bug fixes and improvements
1.54.0
Date released: Dec. 16, 2018
* GPS improvements * Holiday sprite pack * Bug fixes and improvements
1.53.0
Date released: Dec. 8, 2018
* New monsters * New spells (and multi-round spells) * New weapons * Added an option to roughly show area bounds * Autodismantle will now favour the more rarer of an item's materials * Participating in raids now requires 24 hours of kingdom membership * Added bulk dismantle/drop options to the inventory menu * Bug fixes and improvements
1.52.0
Date released: Nov. 26, 2018
* Class balance adjustments: reworked the passive abilities of Tier 5 & 6 classes * Battle server connectivity/reconnection improvements * New monsters, bosses, and gear * Fixed a gauntlet issue that may have resulted in statuses being applied erroneously * Fixed a quest tracking issue when multiple quests are accepted with similar requirements * Quests now award experience * Misc bug fixes
1.50.0
Date released: Nov. 18, 2018
* Quests, NPCs, and lore * New classes: Blademaster, Battlemage, Grand Mystic * New Raid: Arthus * New followers * New gear and items * Items can now be stored in the Keep * Dungeons (world gauntlets) can now be found in the world * Inventory UI improvements * Area names can now be reported * Bug fixes
1.36.0
Date released: Nov. 5, 2018
* Gauntlet improvements - Gauntlets are now available on a 6 hour cooldown - UI improvements * New monsters, bosses, and gear * Kingdoms can now have their King changed * Bug fixes
1.35.0
Date released: Oct. 29, 2018
* Gauntlets * New monsters and gear * Misc bug fixes and improvements
1.34.0
Date released: Oct. 21, 2018
* Gear and spell loadouts (World, PVP, Raids) * New item: the Affinity Candle, which allows players to seed only their tier of monsters * New UI for Area Control * Added Super Potions * Added option to surrender from a Raid * Boss balance adjustments * Raids now give all participants XP * Misc other improvements
1.33.0
Date released: Oct. 14, 2018
* New class: The Majestic * New raid: Fomor * New boss and monsters * Adjustments to Kingdom matchmaking * Added an attack log to raids * Misc bug fixes and improvements
1.32.0
Date released: Oct. 3, 2018
* Added Pendants that grant status immunitiy * Added max amount of gold won in the arena * Fixed an issue where clan wars won did not contribute to the ranking as much * Adjusted the polymath achievement so it no longer requires purchasable classes * Misc tweaks and bug fixes
1.31.0
Date released: Sept. 30, 2018
* Raids, raid weapons and equipment * Improvements to Kingdom management * Kingdoms can no longer be destroyed while at war * Kingdoms now have a level * Tier 9 (level cap increased to 225) * Bug fixes and improvements
1.30.0
Date released: Sept. 23, 2018
* Kingdom wars * New monsters and content * Misc tweaks and bug fixes
1.29.0
Date released: Sept. 13, 2018
* Initial release of Kingdoms (guilds). Players can join and create kingdoms, then claim land and gold for it. More to come... * A few new monsters and a boss * Dex now accounts for chance to hit as well as chance to miss
1.28.0
Date released: Sept. 8, 2018
* Area income overhaul - controlled areas can now generate gold, orns, items, or materials over time (as they are visited) * Buildings now cost materials and are now constructed from the area UI * Gold in the keep now converts to daily income * Shrines can now be purchased from the shop * A faction reset can now be purchased from the shop * Damage indicators now use colour to identify element weaknesses/strengths * Other misc tweaks and bug fixes
1.27.0
Date released: Sept. 2, 2018
* New subclass: the Berserker * Unstable magic now deals more damage, but can self damage/debuff * Bug fixes regarding GPS services and location detection
1.26.0
Date released: Aug. 23, 2018
* Arena overhaul - Battling in the arena no longer steals gold from opponents - Winning in the arena gives access to unique items, gear, and materials - The arena now requires the use of tokens to battle (every player will be given 10 with this update) * Owned buildings can be moved/relocated * The skill menu now allows sorting * Full Bend and Dragonslayer now do more damage
1.25.1
Date released: Aug. 21, 2018
* Subclasses can now be changed * Added stat breakdowns for subclasses * Slight balance adjustments to some spells * Bug fixes
1.25.0
Date released: Aug. 20, 2018
* Added character subclasses (must be level 100) * Removed compass option to address memory issues and softlocks * UI updates, including new character menu and effects * Autoheal can now be used by holding the quick item button * New spells and new mechanics for multi damage skills * Bug fixes
1.24.0
Date released: Aug. 11, 2018
* Tier 8 monsters and gear * Improved gear stat display in inventory and shop menus
1.23.0
Date released: Aug. 8, 2018
* New weapons and armor * Monsters will now seed at your tier more frequently * New building type: the Inn/Tavern (this building only seeds in the world and is not purchasable) * Spells that drain HP now drain a percentage of damage dealt * Misc bug fixes & improvements
1.22.0
Date released: Aug. 2, 2018
* New boss, weapons, and content * Improved the area icon for areas in which you own * Added some new alternative sprites * Added resource gathering points to the map * Other bug fixes and improvements
1.21.0
Date released: July 29, 2018
* Added purchasable sprite packs to customize your character's appearance * The map can now rotate with your device's compass * Added the ability to rename followers * Misc content, bug fixes, and improvements
1.20.0
Date released: July 23, 2018
* Orna is now available in areas of Europe, Australia/Oceania, and South America * Quick heal menu now only contains healing items and requires a long press * Dragoon's passive (now "Slayer") now scales stats with bosses defeated * Bug fixes & misc improvements