Release Notes

1.77.0
Nov. 29, 2019
* December content
* EXP reducing items now work in Quests and Arena
* Bug fixes + misc enhancements
1.76.0
Nov. 8, 2019
* Improved Kingdom Gauntlets
-- Players chosen can now be shuffled once per hour
-- Players can now complete floors simultaneously
-- Partial completes can now reward orns
* Inventory sort and display improvements
* Bug fixes
Server Patch: 10/30
Oct. 30, 2019
* To avoid PvP stalements, defenses will now decrease over time
* Improved Bahamut's Hybrid Monster stat bonuses and hybrid spell damage bonuses
* Improved Bahamut's Valhallan Strength II passives
* Increased the rate of which the new Eternal Light passive charges
* Increased Nyx's skill slot count
* Titanguard now has Steadfast II
* Increased the mana pools of Titanguard and Nyx
* Increased the chance of Nyx's passive activating
* Increased Kingdom Gauntlet rewards
1.75.0
Oct. 28, 2019
Server Adjustments:
* Increased World experience earned for Tiers 7-10 
* PvP stat balance adjustments
* Adjusted the ability for Kingdom Raids to be solo-ed
* Increased the quality and chance of rewards for Raid damage dealt
* New passives for Classes in Tiers 3-7
* The Eternal Light passive now charges over time played rather than time of day
* The Nekromancer now has the "Mana Rush" instead of "Second Chance", using mana to escape falling in battle
* The Kingdom leaderboard now favours recent accomplishments (raids, wars, etc) 
* Daily quests can now auto-complete
* Improved the passive abilities of the Arcanic and Freyja classes
* Tighter Kingdom War matchmaking
* Fixed followers' usage of Ward recovery skills

Game Updates:
* Kingdom Gauntlets
* More information about Class options is shown in the Character menu
* Tier 9 Classes
* New specializations (Tiers 5, 7, 9)
* Jobs can now be accepted from a Keep
* November content
* New rare building: the Bazaar (it sells random items)
* Tablet UI adjustments
* Improved inventory management in Keeps and Outposts
* Improved inventory management performance
* Other participating members of Boss or Raid battles are now shown in battle
* Added the option to buy back recently sold items
* Weapon enchantments can now be removed at an Alchemist or Demonforge
* Spell or Skill power is now shown when viewing spells (adjusted to your current equipment)
* Battles can now be initiated immediately when long pressing a monster
* Misc UI improvements and bug fixes
Server Patch: 10/21
Oct. 21, 2019
* Increased Arena drops and rewards
* Gauntlets can now reward items from completed NPC and Story quests
* Balanced Dragon's Vengeance II with the other chargable skills
* Increased the effectiveness of some T9 and T10 followers
1.71.0
Sept. 27, 2019
* Guardians: a PvE Area capture experience
* October (Halloween) content
* Some QoL battle improvements
* Misc bug fixes and improvements
1.70.0
Aug. 28, 2019
* Battle music
* Network, data, battery, and performance improvements
* Misc improvements and bug fixes
1.69.0
Aug. 11, 2019
* Level cap raised to 250
* Tier 10 content
* Added a "Light mode" option under high contrast settings
* Bug fixes, performance improvements, and misc improvements
1.68.0
July 13, 2019
* Graphics updates
* New items, monsters, and content
* Post-raid summaries
* Followers are now sent to Keep when purchasing new ones
* Slight balance changes to Tier 8 Classes and Tier 9 Specializations
* Small improvements to Party interface
* Weapons can now be enchanted at Demonforges
* New Sprite Packs
* Misc improvements
* Bug fixes
1.67.0
June 15, 2019
* New classes, items, specializations, spells, and monsters
* Bug fixes and small improvements
1.66.0
May 27, 2019
* Ward: New battle dynamic that gives extra damage absorption based on new skills and new Off-hand equipment
* New items and spells
* June event
* Adjustments to battle damage indicators
* Overhauled blacksmith interface
* New status effect for Earthen spells: Rot
* New option to disable weather animations
* Misc improvements and bug fixes
1.65.0
May 18, 2019
* Reduced orn prices for most classes
 - Players who have previously purchased these classes will receive orn refunds
 - Most classes now require a similar class in the previous tier
* New items and monsters
* Spell menu improvements
* Reworked Tier 4 class spells and passives
* Kingdoms can now create banners
* Misc bug fixes & improvements
1.64.0
April 25, 2019
* May event
* New utility items
* Weather effects
* Raid HP bar is now realtime
* Class weapon proficiencies
* UI tweaks and adjustments
* Bug fixes
1.63.0
April 7, 2019
* New Raid: Apollyon
* Added Masterforging option in the Alchemist
* New Final Quest
* Gauntlets: Added hard mode and boss mode
* New gear
* Bug fixes and improvements
1.62.0
March 24, 2019
* April Raid
* Fixed a item highlighting issue when bulk dismantling
* UI tweaks and adjustments
1.61.0
Feb. 27, 2019
* March raid
* Area control adjustments
 - Defending power is now based on player, kingdom, and faction influence
 - Rewards are based on all player activity within controlled areas
* SFX overhaul
* Kingdom war matchmaking improvements
* Other misc bug fixes and improvements
1.60.0
Feb. 12, 2019
* Timed Events
* Daily quests are now auto-accepted
* Daily quests now adhere to user timezones
* New sprite packs
* New monsters and items
* Misc bug fixes and improvements
1.58.0
Feb. 2, 2019
* Fresh coat of paint
* New Specialization classes
* New monsters and items
* Followers can now be "released", refunding some orns
* The keep can now store more followers
* Compass marks can now be removed
* Some orns are now rewarded on Kingdom war defeat
* Other misc bug fixes and improvements
1.57.0
Jan. 19, 2019
* Multiple raids can now be active at a time
* Added Daily Quests
* New building type: the Alchemist
* Reduced memory usage to avoid crashes on longer playtimes
* Compass guides can now be added for certain points of interest
* Visual and passive changes to the Gaia class
* Buffed the Steadfast passive
* Added plenty of new followers
* New items
* New notification options
* Adjusted some class sprites
* Other misc fixes and improvements
1.55.0
Dec. 29, 2018
* Tier 7 & Tier 8 classes
* New bosses
* New Tier 3 raid: Dracon
* Increased drop rates for rarer items
* Improved Sword in Stone rewards
* New UI for changing classes and specialization
* Dex/miss adjustments
* Misc bug fixes and improvements
1.54.0
Dec. 16, 2018
* GPS improvements
* Holiday sprite pack
* Bug fixes and improvements
1.53.0
Dec. 8, 2018
* New monsters
* New spells (and multi-round spells)
* New weapons
* Added an option to roughly show area bounds
* Autodismantle will now favour the more rarer of an item's materials
* Participating in raids now requires 24 hours of kingdom membership
* Added bulk dismantle/drop options to the inventory menu
* Bug fixes and improvements
1.52.0
Nov. 26, 2018
* Class balance adjustments: reworked the passive abilities of Tier 5 & 6 classes
* Battle server connectivity/reconnection improvements
* New monsters, bosses, and gear
* Fixed a gauntlet issue that may have resulted in statuses being applied erroneously
* Fixed a quest tracking issue when multiple quests are accepted with similar requirements
* Quests now award experience
* Misc bug fixes
1.50.0
Nov. 18, 2018
* Quests, NPCs, and lore
* New classes: Blademaster, Battlemage, Grand Mystic
* New Raid: Arthus
* New followers
* New gear and items
* Items can now be stored in the Keep
* Dungeons (world gauntlets) can now be found in the world
* Inventory UI improvements
* Area names can now be reported
* Bug fixes
1.36.0
Nov. 5, 2018
* Gauntlet improvements
  - Gauntlets are now available on a 6 hour cooldown
  - UI improvements
* New monsters, bosses, and gear
* Kingdoms can now have their King changed
* Bug fixes
1.35.0
Oct. 29, 2018
* Gauntlets
* New monsters and gear
* Misc bug fixes and improvements
1.34.0
Oct. 21, 2018
* Gear and spell loadouts (World, PVP, Raids)
* New item: the Affinity Candle, which allows players to seed only their tier of monsters
* New UI for Area Control
* Added Super Potions
* Added option to surrender from a Raid
* Boss balance adjustments
* Raids now give all participants XP
* Misc other improvements
1.33.0
Oct. 14, 2018
* New class: The Majestic
* New raid: Fomor
* New boss and monsters
* Adjustments to Kingdom matchmaking
* Added an attack log to raids
* Misc bug fixes and improvements
1.32.0
Oct. 3, 2018
* Added Pendants that grant status immunitiy
* Added max amount of gold won in the arena
* Fixed an issue where clan wars won did not contribute to the ranking as much
* Adjusted the polymath achievement so it no longer requires purchasable classes
* Misc tweaks and bug fixes
1.31.0
Sept. 30, 2018
* Raids, raid weapons and equipment
* Improvements to Kingdom management
* Kingdoms can no longer be destroyed while at war
* Kingdoms now have a level
* Tier 9 (level cap increased to 225)
* Bug fixes and improvements
1.30.0
Sept. 23, 2018
* Kingdom wars
* New monsters and content
* Misc tweaks and bug fixes
1.29.0
Sept. 13, 2018
* Initial release of Kingdoms (guilds). Players can join and create kingdoms, then claim land and gold for it. More to come...
* A few new monsters and a boss
* Dex now accounts for chance to hit as well as chance to miss
1.28.0
Sept. 8, 2018
* Area income overhaul - controlled areas can now generate gold, orns, items, or materials over time (as they are visited)
* Buildings now cost materials and are now constructed from the area UI
* Gold in the keep now converts to daily income
* Shrines can now be purchased from the shop
* A faction reset can now be purchased from the shop
* Damage indicators now use colour to identify element weaknesses/strengths
* Other misc tweaks and bug fixes
1.27.0
Sept. 2, 2018
* New subclass: the Berserker
* Unstable magic now deals more damage, but can self damage/debuff
* Bug fixes regarding GPS services and location detection
1.26.0
Aug. 23, 2018
* Arena overhaul
 - Battling in the arena no longer steals gold from opponents
 - Winning in the arena gives access to unique items, gear, and materials
 - The arena now requires the use of tokens to battle (every player will be given 10 with this update)
* Owned buildings can be moved/relocated
* The skill menu now allows sorting
* Full Bend and Dragonslayer now do more damage
1.25.1
Aug. 21, 2018
* Subclasses can now be changed
* Added stat breakdowns for subclasses
* Slight balance adjustments to some spells
* Bug fixes
1.25.0
Aug. 20, 2018
* Added character subclasses (must be level 100)
* Removed compass option to address memory issues and softlocks
* UI updates, including new character menu and effects
* Autoheal can now be used by holding the quick item button
* New spells and new mechanics for multi damage skills
* Bug fixes
1.24.0
Aug. 11, 2018
* Tier 8 monsters and gear
* Improved gear stat display in inventory and shop menus
1.23.0
Aug. 8, 2018
* New weapons and armor
* Monsters will now seed at your tier more frequently
* New building type: the Inn/Tavern (this building only seeds in the world and is not purchasable)
* Spells that drain HP now drain a percentage of damage dealt
* Misc bug fixes & improvements
1.22.0
Aug. 2, 2018
* New boss, weapons, and content
* Improved the area icon for areas in which you own
* Added some new alternative sprites
* Added resource gathering points to the map
* Other bug fixes and improvements
1.21.0
July 29, 2018
* Added purchasable sprite packs to customize your character's appearance
* The map can now rotate with your device's compass
* Added the ability to rename followers
* Misc content, bug fixes, and improvements
1.20.0
July 23, 2018
* Orna is now available in areas of Europe, Australia/Oceania, and South America
* Quick heal menu now only contains healing items and requires a long press
* Dragoon's passive (now "Slayer") now scales stats with bosses defeated
* Bug fixes & misc improvements