Orna: The GPS RPG
Server Patch: 10/15/2024
Data wydania: 10/15/2024
* Support for the Conqueror's Guild
* Places-of-interest aware content
-- GPS based content will now favour places of interest over random locations, when applicable
-- Real-world landmarks such as parks, museums, monuments, memorials, airports, transit stations, and other tourist attractions will now have a higher chance of having a Tower, Monument, Settlement, or Riftbreak at their location
-- This change will reset the current week's Tower, Monument, and Riftbreak locations
-- This change will not affect the amount of Towers or Monuments in the world
-- Rural players will continue to have the same amount of content
* Many actions that had a 23 or 24 cooldown now reset at your local midnight time
-- This change will reset the cooldowns of these actions today
* The "Duke Bonus" is now replaced with the "Conquering Bonus", given for 60 minutes after a Settlement or Area is taken
3.15beta
Data wydania: 10/15/2024
* The Conqueror's Guild
-- Players can now enjoy a new Territory Control system, allowing them to claim and defend Settlements for daily rewards
-- A Conqueror's Guild Hall must be built in your Origin Town to get started
-- For existing players, both territory control systems can be played in tandem by selecting the "Legacy Conqueror" option in the Conqueror's Guild Hall
* Added players badges to player profiles to highlight special achievements in the game
-- High ranking area control players will now receive exclusive badges when opting in to the Conqueror's Guild
* Added new Leaderboards to every Guild Hall
* Added an "Upgrade again" option to the Blacksmith
* Improved the Achievements menu
* Improved the Notifications/inbox menu
* Removed the Influence screen
* Menu and general user interface updates
* Inventory can now be searched by dismantled material name
* Some battery optimizations for fishing, memory hunts, and tower puzzles
* Misc QoL improvements and bug fixes
Server patch: 10/07/2024
Data wydania: 10/07/2024
* Addressed an issue where Riftbreak monster spawning can be unbalanced if some monsters meet more than one of a Riftbreak's spawning conditions
Hallowed Patch #2
Data wydania: 10/03/2024
* Further reduced the Hallowed Scroll prices
* Increased the chance to gain Hallowed materials from Trick or Treating at Inns
* The Hallowed monster packs in Towers now include additional event monsters
* Doubled the density of Trick or Treat Riftbreak
* Reduced cooldown of Trick or Treating to 23 hours (Orna only)
Hallowed Patch #1
Data wydania: 10/02/2024
* The Mummy can now be found in the world
* The Ghost can now be found in dungeons
* Lowered material costs of the Hallowed Scrolls in the Monumental Guild
* Introduced a Trick or Treat Riftbreak
Server Patch
Data wydania: 09/27/2024
* Added Mana, Attack, and Magic to Terra's Bracer
* Terra's Bracer is now the final reward of the Terra's Day storyline, allowing it to drop from completed dungeons for those who have previously completed Terra's Day
* Support for an updated "The Hallowed" event
Server Patch
Data wydania: 07/11/2024
* Until the release of Anguish 2.0, World Raids are no longer affected by your Anguish level
Ragnarok Patch
Data wydania: 07/04/2024
* Runes of Muninn and Runes of Huginn are now "Common" rarity, allowing Rune of Huginn to be acquired easier from Kingdom Raids
* Runes of Muninn and Runes of Huginn can now be crafted at the Monumental Guild
Riftbreak Patch #2
Data wydania: 06/04/2024
* To address feedback about staying in an undesirable area that a Riftbreak may spawn in, Riftbreaks can now be vesseled back to via your Activities menu after a Riftbreak has been initially joined
* Please ensure you have updated to 3.11.7 to make use of this functionality
Riftbreak Patch #1
Data wydania: 06/04/2024
* To allow more players to join Riftbreaks, increased the monsters required to meet Riftbreak objectives
Fallen Heroes of Avalon Feedback Patch #1
Data wydania: 06/03/2024
Thanks for your feedback on this new event! We've made some adjustments to make it more enjoyable for everyone. Here are the changes:
* The Vagrant Beasts Riftbreak now creates more entry points
* Lowered the cost of the Broceliande Candle
* Fixed the Great Pegasus drop pool, now including the Hippogriff pieces
* Increase the rates in which event monsters can be found in the Riftbreaks
* The Scouthawk will no longer direct players to bosses or NPCs
Riftbreaks
Data wydania: 05/31/2024
* Riftbreaks are now live!
* You may find a number of Riftbreaks throughout your world. Join other players in completing their objectives for rewards!
Orna 3.11 & Hero of Aethric 1.6
Data wydania: 05/21/2024
Orna v3.11 and Hero of Aethric v1.6 will be rolling out slowly this week. This update includes a classline overhaul, introducing new mechanics for the "Old Gods" classline, as well as filling out the Valhallan classline. Please be patient until the update hits your device sometime this week.
Updates to the Omnimancy (Mage) classline are to come at a later date.
* Brand new class change / unlock interface
-- Classes are now organized into defined classlines
-- Class description updates
* New Event Hub: get more information about our currently run Main and Secondary events
* Warrior classline (Valor):
-- Warrior: added the passive "Collateral Damage"
-- New Tier 2 class: The Footsoldier
---- The Knight class will remain available for players who unlocked it before this update
-- New Tier 3 class: The Squire
---- The Centurian class will remain available for players who unlocked it before this update
-- The Adept has been renamed to "Lancer"
-- New Tier 5 class: the Cavalry
---- The Dragoon class will remain available for players who unlocked it before this update
-- New Tier 6 class: the Templar
---- The Blademaster class will remain available for players who unlocked it before this update
-- New Tier 7 class: the Paladin
* Mage classline (Omnimancy):
-- Mage: added the passive "Mana Siphon"
-- Archmage: now has the passives "Mana Siphon", "Mana Saver"
-- New Tier 3 class: The Court Mage
---- The Sorceror class will remain available for players who unlocked it before this update
-- Spellsword: now has the passives "Knight's Ward II", "Mana Siphon"
-- Updated version of the Druid, which cannot yield all equipment
---- The old version of the class will remain available for players who unlocked it before this update
-- New Tier 6 class: The Spellweaver
---- The Battlemage class will remain available for players who unlocked it before this update
-- Archdruid: added the passive "Weaved Elements"
-- Nekromancer: added the passive "Weaved Elements II"
-- Omnimancer: added the passive "Weaved Elements II"
-- Heretic: added the passive "Weaved Elements II"
* Thief classline (Shadowmancy):
-- Thief: added the passive "Avidity"
-- The Rogue class has been renamed to "Strider"
-- Strider: replaced the passive "Critical Hits" with "Avidity"
-- New Tier 3 class: The Shadowmaker
---- The Battle Master class will remain available for players who unlocked it before this update
-- Mystic: replaced the passive "EXP Step" with "Avidity"
-- Majestic: replaced the passive "Critical Hits" with "Avidity"
-- New Tier 6 class: the Shadowmancer
---- The Grand Mystic class will remain available for players who unlocked it before this update
-- Majistrate: now has the passive "Avidity II"
-- Arcanic: adjusted passive "Avidity" to "Avidity II"
-- Nyx: adjusted passive "Avidity" to "Avidity II"
-- Nyx: adjusted passive "Life Siphon" to "Recharge"
* The Old Gods classline:
-- Tier 8 god classes and Tier 9 god classes now have the passive "Staying Power" instead of "The Old Gods"
-- The Deity class now has the passive "Staying Power" instead of "Mana Siphon"
-- The Tier 8, Tier 9, and Tier 10 God classes now have the Apex ability
-- Apex is a limit break, allowing the Old Gods classes to use powerful abilities and buffs in battle when an Apex meter is filled
-- Apex meters are filled when either taking or dealing damage
-- Unstable Omnimancy changes
++++ Unstable Omnimancy's elemental weakness occurs 50% less
++++ When the Apex meter is full, the Deity class can never be weak to any element
-- Deity Ursa changes
++++ Deity Ursa is now designed as a quick Apex class
++++ The Apex meter will fill faster, but Apex skills will have somewhat reduced effect
++++ Upon defeating an opponent in battle, any status effects that have a chance to be applied to yourself per turn have a good chance to be immediately applied
++++ Increased the rate in which Deity Ursa's temporary buffs take effect
++++ New Apex skills added
-- Deity Ara changes
++++ Deity Ara is now designed as powerful Apex class
++++ Upon using an Apex spell, any status effects that have a chance to be applied to yourself per turn have a good chance to be immediately applied
++++ Increased the rate in which Deity Ara's temporary buffs take effect
++++ New Apex spells added
* Brand new Valhallan classline, starting from Tier 3 onwards
-- The Valkyrie class will remain available for players who unlocked it before this update
* Tier 9 Celestials
-- Lowered the level requirement of all Tier 9 celestial class skills and spells to level 200
* Other changes
-- All additional passive effects on items have their values shown in-game
-- All character passive effects now have their values shown in-game
-- Fixed an issue where the status effect prolonging Amity prolonged status effects for longer than indicated in the description
-- In-battle passives such as "Resurgence", "Bastille", "Iconoclast", etc now have their stat bonuses shown in-battle
-- Follower AI bonus will now reprioritize usage of skills that hit multiple targets when one target is immune, weak, or resistant to a spell's element
-- Summon pact bonuses will now only apply to summons that you have summoned
-- Retired older classline sprite packs
-- Bug fixes and translation updates