Orna: The GPS RPG
3.3.24
Date released: Nov. 29, 2022
* December content and artwork
* New Keep feature: the training cactus
* Upscaled battle backgrounds
* Updated preflights dungeons, raids, monsters
* Improved graphics options
* Vibration options: All, Some, or None
* Sprite updates
* Bug fixes
Orna: The GPS RPG
Server patch: 11/07
Date released: Nov. 7, 2022
* Monsters that are part of an event will ignore dungeon floor tier restrictions, making event content accessible to any tier of dungeon
* Monsters that are part of an event will now have a slightly better chance to seed on a floor in solo mode
* November's event questline now branches after Chapter 1.1, allowing immediate access to the Titans (without needing to farm Stardrops). This was the original intention for the questline.
* To address growing damage inflation concerns, a damage cap was added of 9,999,999 damage per hit. Let us know your thoughts on it in Discord!
Orna: The GPS RPG
Server patch: 10/04
Date released: Oct. 4, 2022
Thanks a ton for your feedback on Feralia's hunt!
A few players have shared with us that they just aren't in a real life position to be getting good playtime at night -- be it from a new addition to the family, a new or demanding job, and more. This was compounded by the green rarity of the dropped items.
We get it, and have decided to ensure all pumpkin pail monsters will show at any time of day. Additionally, the rarity of the items will become "Common".
Orna: The GPS RPG
Server patch: 9/27
Date released: Sept. 27, 2022
* Balance adjustments to Blood Pact
-- Damage will now be more dependent on your magic stat, preventing the issues of unlevelled equipment doing higher than expected damage
* Prep for October content
* Renamed "Raise Dead" to "Summon Dead"
* Fixed an issue that may have caused the "Daily Income" dialog to not show for some players
* Performance improvements
Orna: The GPS RPG
Server Patch: 9/15
Date released: Sept. 15, 2022
* To differentiate with Summoner spells, the "Summon Dead" spells have been renamed to "Nekrosis"
* Origin Town building placements are now better preserved when moving your Origin Town to a new location
* Gilgamesh balance adjustments:
-- Spiked Shield: this skill now has the highest penetration of the Spiked Shields, but consumes less Ward. Additionally, it now has a static 5% miss chance.
-- Spiked Shield II: this skill now has the higher penetration than before, consumes less Ward, and has a static 5% miss chance.
-- Spiked Shield III: this skill now has slightly more penetration than before and has a static 5% miss chance.
-- Guarding Strikes II, Guarding Strikes III: these skills now have more penetration and uses less mana.
-- The HP (and therefore Ward) of Gilgamesh was slightly increased
* Summoner classline balance adjustments
-- Increased the turn speed of all summons in battle (this was actually included in v3.3)
-- Blood Pact II is now a 1 turn spell
-- Blood Pact III is now a 2 turn spell
-- Life Pact II is now a 1 turn spell
-- Life Pact III is now a 2 turn spell
-- Achlys Pact is now a 1 turn spell
-- Rhada Pact II is now a 1 turn spell