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Deity

The ancient elves believed they could break the traditions of elemental alignment, but never quite succeeded. Deities, relics of this time, utilize unstable elemental affinities to gain both protection, and weakness, to the elements. These skilled warriors can wield equipment of the warrior, mage, or thief.
Tier: ★10
Price: 20,000,000 orns

Requirements:

Grand Ifrit
High Taranis
Noble Gaia
Great Leviathan

Skills:

Viperseal (Level 225)
Viperstrike (Level 225)
Sacreseal (Level 225)
Sacrestrike (Level 225)
Gloomseal (Level 225)
Gloomstrike (Level 225)
Lostseal (Level 225)
Loststrike (Level 225)
Viperseal II (Level 235)
Viperstrike II (Level 235)
Sacreseal II (Level 235)
Sacrestrike II (Level 235)
Gloomseal II (Level 235)
Gloomstrike II (Level 235)
Lostseal II (Level 235)
Loststrike II (Level 235)
Ultima (Level 245)
Ultima II (Level 250)

Abilities:

The Deity
Deific Channel may be automatically cast while in battle.
Demigod
You become more powerful as your HP and mana decrease in battle.
Unstable Omnimancy
You have abandoned the traditions of the elements. For every turn in battle, you may be resistant, weak, or immune to some elements.
Mana Siphon
There is a high chance that a skill or spell cast may not consume mana.
Second Chance
You have a chance to escape falling in battle.
Steadfast II
You are less likely to be afflicted with a status condition.

Celestial classes:

Deity Ara
A Deity that has reached the stars above.
Deity Ursa
A Deity that has reached the stars above.
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