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Updates & Release Notes
New adventures, improvements, and fixes from Northern Forge.
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Notable bug fixes
- Fixed an issue selecting certain Dungeon or Monument modes
Changes
- Increased the rate of encountering event monsters in Monuments
- Decreased the cost of the "Monument of the Thronemakers" Monument mode
- Greatly increased the rate of encountering event monsters in the "Monument of the Thronemakers" Monument mode
- Increased materials rewards in Monument room rewards
- Increased Skeleton Key rewards in Monument room rewards
- Codexing Kits will no longer be consumed if no codex items were discovered
- Added a fail chance to the "Reraise" status effect
- Added Arena Tokens to the Monument room rewards
Changes
- Fixed some movement issues in Monuments
- A room reward chest is now automatically pre-selected in Monuments
- Misc bug fixes and translation updates
Changes
- Kingdom War matchmaking: improved Ascension Level matchmaking via a dynamic bracket instead of stepped brackets
- Kingdom War matchmaking: the matchmaking algorithm will now favour the largest potential war available, based on who is also matchmaking
- Slight adjustments to Monument floor reward rarities
- Translation updates
- Bug fixes
Changes
- Brought back reward shrines at the end of Monuments
- Improved material end-of-room rewards in Monuments
- Faction aligned Monuments now give extra Guild XP
- Removed elemental weakness and immunity from the Training Cactus
Notable bug fixes
- Fixed an issue tracking the "Complete a Monument" daily goal
Changes
- Support for an updated Thronemakers event
- Updated Monument experience, including smaller floors, per-floor reward choices, and updated monster selection
- Added an option for quest auto-completion
- Updated classline colours
- Event Hub updates
- Bug fixes & translation updates
Changes
- Grand Summoner Hydus's "Hydrus" passive now functions with Charon Pact and Sacrificial Pact
- Hydrus Pact now functions with the "Chain Damage Chance" effect
Notable bug fixes
- Fixed an issue where daily rewards were resetting earlier than they should have
Changes
- Arrowstorm <3: replaced the "Stunned" chance with a "Lulled" chance
- Reduced the cost of most items in the Menders of Hearts Crafting and Rewards sections
Changes
- Retired the legacy "The Aftermath" questline
- The final boss seed of Monuments will now always prioritize event bosses, when available
- Translation updates
- Bug fixes
Changes
- Updated Quests menu (thanks for your feedback!)
- Class favouriting updates: up to 5 classes can be favourited and they are now accessible from the map screen by longpressing your character
- Manaflasks are now added to spell memory when used in battle
Changes
- Beastfelled Cuirass: Replaced "Sharpen" follower/summon skill with "Sharpen III"
- Ravage: removed self debuffs from the skill
Changes
- Fixed an issue with visibility of the Build button for some players
Changes
- Added a boss floor to the end of Beastfelled Dungeons
- Additional floor enemies now come in a single wave in Beastfelled Dungeons
Changes
- An updated Quests menu, showing you more information in one place alongside Daily Goals
- The Traveler's Guild now rewards gold, exp, and orns
- Minor visual updates
- Bug fixes
Changes
- Added some additional endgame Beastfelled Allegiance rewards
- Improved Beastfelled event content availability in the Beastfelled Dungeon